I came across the fuba_recorder on Flickr, which claims to be a “robot for generating abstract-images of Japanese TV programs”, requested by its followers. There seems to be some sort of automation process in action which blends together a series of images to create these beautiful montages. The graphical qualities of the pieces are delightful, and I love the use of Japanese script.
We had a nice day trip to Oxford on Friday, and on the train my mate Digital Dave was complaining about his camera playing up. I asked to see it and unbelievably, it was doing this to his photos!
A fault in the camera was resulting in images from the memory being mashed together, so every time a new shot was taken, there were traces of previous images found in it.
Here you can see a chunk of an image he took of some t-shirts to put on eBay has forced its way into this pic of one of Oxford’s magnificent colleges. Digital memory is fused with its human equivalence, like the camera is daydreaming, thinking of the images it had taken a few days earlier.
Looking into how I can ‘digitally decay’ video, I came across some Processing scripts which produce this ‘slit-scanning’ effect.
The scripts work on both a real-time feed from a webcam and on a pre-recorded Quicktime movie. Below are some stills from my webcam, going to look into running this script on a movie file tho…
There are some great pieces of image based artwork on Flong. Im straying a bit off my topic here but Andrew Davidhazy is worth a look. His articles on strip photography and slit-scanning are incredibly interesting.
Bryan Mumford works with ‘Streak Photography’ which you may recognize, I think it ws on a T-Mobile advert recently or something…
Eddie Elliott seems one of the first to look into slit-scanning techniques with digital video. “As early as 1992, he describes a variety of both utilitarian and playful uses of digital slit-scans, which he called “Video Streamers”. Elliott principally used Streamers as part of a larger visual interface system for editing and manipulating video; later, however, he developed an educational/artistic exhibit (shown at the San Francisco Exploratorium) which computed Streamers from live participant video. Elliott also created playful transformations of Streamers, such as the folding paper box template shown above. Elliott’s work is extensively documented in his 1994 PhD Thesis, which he produced in the Interactive Cinema Group of the MIT Media Laboratory” [Flong.com]
Make sure you watch the video at the very bottom.
Check out the work of Andrew Ohlmann, who does some great hacking/glitching of videos and games, amongst other things. This post of his on Space Collective really inspired me and tempted me into the world of digital decay early on in this project.
Ohlmann has experimented with editing the code of Super Mario Bros in much the same way as I have been experimenting with images.
“The resulting images and experiences one gets from hacking Super Mario Brothers in such a fashion are glorious. Colors shift at will, Mario walks through walls, music changes when you stomp on an enemy, the background turns into walls and walls of text. When you insert glitches into the game, you decay it in some fashion.”
I find the glitching of these old classic games absolutely fascinating, and cannot help longing for a little byte of this digital, hallucinant world to trickle through into our own…
Well I’d love to say that I’d managed to do this intentionally, my Thesis being all about Digital Decay and what have you, but the truth is that I didn’t. I simply pulled my phone out of my pocket to find that it had went berserk…. Anyway, since I LOVE digital decay, I wasnt even bothered about the prospect of my phone being knackered, so borrowed The Cat’s (not so good) phone and got a few snaps along with a vid. The excessive noise in the background is a mixture of Mark Steedman and a laser cutter.